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Scenario 7: MOTHERLODE

Table Setup

Follow the steps in the Setup section. After rolling off to decide who goes first, place three tokens: one in the centre of the table and the other two at least 12” from any table edge and 12” apart. Alternate placement of the additional tokens between players.

Unit Setup

Battle Formations: The player going first deploys their units, ensuring models are within 2” of others in their unit and that all units are over 2” apart. Deployment must occur within 12” of the controlling player’s table edge. After this, the opposing player deploys their units under the same restrictions.

Special Rules

Motherlode: During a turn, players may choose to discard a command point instead of activating a unit that is within 2″ of an objective.

If the objective has not yet been assigned a number:

Tap – Roll a D3 and assign the number to the objective. At the end of the turn (except turn 1) players gain Victory Points equal to this number for having a model within 2” of it, provided no enemy models are within 2”.

If the objective has a number:

Cap – The player discarding the command point immediately gains Victory Points equal to the number on the objective and the objective is removed from the game.

Victory Conditions

Smash and Grab: The first player to gain exactly 7 Victory Points wins the game. Players who earn a total of more than 7 automatically lose.

Annihilation: If your opponent has no models remaining to assign commands to, you win immediately.

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