Multiplayer

Multiplayer Rules

Scope These rules apply only to multiplayer games with three or more players unless another rule explicitly says otherwise. Multiplayer Command Pool Multiplayer Command Pool is a setup rule for multiplayer games. In a…

Last updated 9 August 2026

Scope

These rules apply only to multiplayer games with three or more players unless another rule explicitly says otherwise.

Multiplayer Command Pool

Multiplayer Command Pool is a setup rule for multiplayer games.

In a multiplayer game, all players contribute their Command Points into a single shared pool each turn.

During setup for the multiplayer game, determine play order. Use a roll-off unless the scenario defines another method. The winner chooses which player activates first and the rotation order around the table.

Players spend Command Points from the shared pool to activate units, one unit at a time, following the established turn order.

Continue activations in turn order until the shared Command Point pool is exhausted.

Shared Victory

Shared Victory is a multiplayer victory condition.

In multiplayer games, players may agree to share objective control and victory where the scenario allows it.

If more than one player has models in range of an objective, that objective is not scored by default unless the involved players mutually agree to share control.

If the involved players share control, each sharing player scores the objective as if they controlled it alone.

If multiple players meet the victory conditions simultaneously at game end, those players share victory.

Notes

  • Multiplayer Command Pool does not change normal Command Point rules in two-player games.
  • Shared Victory does not apply to a scenario unless that scenario uses objectives or victory conditions that can be shared.
Rule topics