
Heralding from the Frozen Citadels of Icinir, The Confederation are an army focused on automated machines and drones. Their biological numbers decimated in the Asylum Wars, they now serve as nothing more than slaves to their new overlords, the Council.
With suits that imprison and compel, drones that dart to and fro and mechanised soldiers that trudge toward the enemy, the Confederation seeks total dominance through technology and power.
7 published profiles
From within the cities where it rains blood, deep under the mountains of corpses and chaotic fighting, the creatures called the Asylumists pour forth. Spawned of machines, without fear, remorse or hesitation, they exist only to kill rending both their own and any other life as they spill across the land in numbers incalculable.
But from the chaos comes order as the Blood machines, maniacal masters of death, create their cybernetic forces to hide amongst the waves of the Horde and bring firepower to bear on any would-be enemy.
7 published profiles
As the Void Storms subside a new threat emerges on Sythopia. It began as a pestilence, something ignored until it was too late. This new entity is born of death, re-animated at a cellular level, utilising others of its kind to blend, shape and control the necrotized material into deadly weapons and hideous forms.
All life on the planet falls victim to the Host, living and dead, as simple cuts and dead cells move and swarm to claim their victims from within.
3 published profiles
Forged beneath the Dark Blade Mountains, the Drakkaran are a warrior people transformed by the Drakka and made dependent upon the Void. They follow the storms across Sythopia, riding vast stampedes and wielding black matter and the reality-erasing force known as Remna.
Since the fall of Rothe, the Drakkaran have fractured beneath increasingly fanatical rule. Now driven to spread the Void across the world, they are a wandering storm of hunters, beasts and sacrificial warriors—hardened by survival and haunted by the power sustaining them.
0 published profiles
The Order inhabits the Inner, a realm where thought becomes reality and its residents live as gods. Able to control time and repeat any pleasure endlessly, they have gradually become numb.
To feel again, they manifest through lavish constructs shaped by their personalities and obsessions. These elegant figures harvest pain, terror, anger and pleasure from mortal lives.
The Order seeks neither territory nor conquest—only genuine experience. To the ignorant, they are gods. To those who understand them, they are something far worse.
0 published profiles
Born from the aftermath of the Ziron Blast, the BioSite Expanse is a spreading territory of memory made physical. Within it, the Weld fuses fractured thoughts and final emotions with debris, architecture and biological remnants, rebuilding familiar forms incorrectly.
When threatened, the Expanse reacts by creating symbolic forms shaped by fear, grief and violence. Through reality-tearing Emergence events, it continues to spread—an army, an environment and haunting evidence that Ziron may never have truly erased its victims.
0 published profiles