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Lore archive

The Sythopian record.

Stories, factions, places and conflicts from VoidSiege. The Atlas remains the interactive map and timeline; this library is the long-form companion.

Lore section

The Confederation

Trudging forward behind a wall of mechanised soldiers, the armies of the Confederation lay waste to all that would oppose their masters’ rule.

Now is the age of the machine and the artificial mind. Once united against such a force, the people of the Confederation now unwillingly serve it in the name of their own survival.

All within the Confederation must fall in line, whether obediently fulfilling their given role or forcibly serving as an automated shield. Their masters are always watching, creating new engines of war and devising grand strategies while their citizens go about their daily lives in rigorous, constant toil.

All in the Confederation are elite. None are less than super-powered war veterans, for to be anything else means annihilation in this new age of war. The days of the lowly soldier in basic armour carrying a common weapon are over.

Only the shunt and drive of mechanical monsters remain.

You are a commander of the Confederation.

No force can break your immovable phalanx of silver and gold. Commit your forces and purge the lands with your new army of unwavering, unquestioning servants.

Forged from the molten ruins of a fallen empire, the soldiers of the Confederation brace against an endless tide of enemies—an immovable bulwark against the horrors of the new world.

Their past, like their present, has been shaped by the preservation and protection of all those beneath their banner. Survival is their purpose. Strength is their answer.

Should you seek to add your name to the legends of history, go no further.

Embrace your new purpose.

Discover the stories. Analyse your weapons.

JOIN THE CONFEDERATION.

Attack Squad illustration

Attack Squad

Although they now held complete control over their new ‘Confederation’, the Council continued to experiment and advance its practices away from the public eye. Its members…

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Gritguard illustration

Gritguard

During the time of the Primarshals’ Coalition, before the war against the Asylumists reached its bloody heights, the Gritguard were the most common soldiers on the…

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Res Vorpl illustration

Res Vorpl

Long before the Primarshals took control of the Coalition and the world splintered beneath the voidstorms, Res Vorpl, or Res of the Vorr'pel, was a crucial…

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Arsenal illustration

Arsenal

After the carnage of the Civil War, Tin Men replaced the vast numbers of those killed in the conflict against the Asylumists. Although the Confederation would no longer see the unfathomable numbers of Horde…

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Convict Drones illustration

Convict Drones

To say the Council is not without mercy is only foolish propaganda driven by those who would seek to bring ruin to our lives. You need only look upon the Convict Drones to see…

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Convict Provictus illustration

Convict Provictus

Redeemer’s lives tend to be short. In their pursuit of forgiveness, they hurl themselves into battle in an attempt to gain the favour of the Council. Those who survive and succeed where all others…

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Convict Redeemers illustration

Convict Redeemers

Of all the criminals seeking redemption, many lose their lives in pursuit of the Council’s forgiveness. Some, however, rise to the challenge and by putting their faith back into the hands of the masters…

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Recon Drones illustration

Recon Drones

With the success of the Tin Men, The Council were given the go ahead to begin production of many more mechanical soldiers. Before the events outside of Magmanon, in which the Council unleashed the…

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Recon Sparkies illustration

Recon Sparkies

The Sparkie was the first version of the Recon Drone to be produced for combat purposes. Before their introduction into the army, they served as simple reconnaissance, but the speed at which the enemy…

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Tin Men Mk 2 illustration

Tin Men Mk 2

All hope was now gone. Magmanon’s mighty cannons had long since fallen silent, and yet the enemy still poured over the battlements. From building to building, bunker to bunker, house to house, every soldier…

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Tin Men Mk 2 Linebreakers illustration

Tin Men Mk 2 Linebreakers

Tin-Men Linebreakers began, as most Confederation units do, as an experiment. The Tin-Men were proving decisive against many enemies but they had flaws. Early A.I rendered them increasingly specialist and unable to switch tactics…

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The Council illustration

The Council

The Council dwelled in the shadows of the lands they now rule over for centuries. They met and worked secretly, seeking out practices and experiments that would have them killed if discovered. Even before…

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Lore section

The Asylumists

From deep within the blood-soaked Asylum cities pour the creatures of nightmare known as the Asylumists.

From the moment they enter the world, emerging from the cold, lifeless mechanisms of great machines, they are set upon by their own kin. Only those who survive the onslaught through sheer brutality and ferocity make it beyond the machines’ confines to wreak havoc upon the world beyond.

Their numbers incalculable, the survivors swarm over and beneath the lands, seizing weapons and vehicles to aid them in their bloody slaughter.

Such is their lust for violence that the piles of their dead reach high into the sky. Yet even in death, they do not know peace.

Weapons roar and screams echo as the fighting continues, the combatants crushing bodies beneath their feet. Deep below, the shunting engines of great mechanical worms plough their maws through the mass, mashing the corpses into biofuel to feed the nightmarish industries of the Asylum cities.

The frenzied Hordes are not alone. Many find themselves under the influence of sinister minds that reshape them into cybernetic soldiers, specialised killers, or horrific walking weapons.

Now you control the Horde.

Where you point, they destroy.

Send forth your frenzied masses to swarm the enemy beneath an unstoppable tide, or surgically remove threats with specialised units forged for a singular, murderous purpose.

The violence is endless. Their numbers are without measure.

Your Asylumists await your command.

Bogeyman illustration

Bogeyman

Now bolstered by the vast numbers of Underan Warriors and Vomaran Lancers of the Dark Blade, the Coalition pushed further towards the Asylum cities. As they…

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Scarecrow illustration

Scarecrow

Much of Sythopia’s surface is littered with ruins. The cities that once engulfed the world were built from materials designed to endure far longer than the…

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Butchers illustration

Butchers

Deep within the Asylum cities the endless hordes of the Asylumists fought. From the very moment they emerged into the world their waking moments began with the lust for slaughter. They would kill or…

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Death Head illustration

Death Head

Not all Death Squad are created equal. As more Horde are dragged through the factories of the Blood engines, some are used as test subjects for weapons, others are fitted with explosives to become…

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Death Spider illustration

Death Spider

The Death Squad were the first variant of the mass waves that came spilling from the Asylum cities. After their emergence more and more varied and terrifying Asylumists emerged. Back in the depths of…

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Death Squad illustration

Death Squad

In the beginning the Horde swept over the land alone. Smashing all aside with sheer numbers and ferocity, the unprecedented waves of the Asylumists almost annihilated the forces of the Coalition. It wasn’t until…

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Death Squad Shredders illustration

Death Squad Shredders

The Asylum cities were a haven for the Asylumists to arm themselves and proceed with their bloody murder. Stockpiled with weapons, equipment and vehicles, the Horde quickly amassed a formidable armory and turned it…

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Green Eyes illustration

Green Eyes

No one has been within view of the Asylum cities since the end of the Asylumist War. The statements from that time, now hundreds of years old, speak of cities that might as well…

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Green Eyes Cauldron illustration

Green Eyes Cauldron

As the smog gathers overhead and the air becomes filled with toxic fumes, strange glowing lights can be seen moving between the ruins, the shadows of sinister constructs flowing over the corpses of those…

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Green Eyes Loader illustration

Green Eyes Loader

Many machines shunt and haul within the Blood Engines factories. The Twisted Masters of the Asylumist forces are consistently tinkering to find faster, more efficient ways for their minions to do their tasks. Armed…

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Horde illustration

Horde

When the first reports of attacks began to emanate from the Asylum cities the Coalition, that would later become the Confederation, took this as a clear sign that their long time enemies the Guardians…

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Twisted Horde illustration

Twisted Horde

There is no limit to the machinations of the Asylumist Blood Engines. From within their strongholds, they toil on all manner of nightmarish creations. One such horror is the Twisted Horde, a mutilated, grafted…

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The Fall of the Asylum Cities illustration

The Fall of the Asylum Cities

The Coalition and the people of the Asylum cities enjoyed a long and prosperous friendship. The Coalition offered protection from the various scavenger groups and access to their facilities. At the same time, the…

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Lore section

The Host

They are not alive.They are not dead.They are the Host — a colony of wills bound by death itself.

Every cell that falls silent, every flake of shed skin, every fragment of plant tissue — all is claimed in an instant. At the cellular level, spores and filaments surge into husks, weaving them back into motion. The result is no single organism, but a mass of corpses and matter repurposed into grotesque forms, driven by countless competing minds.

What appears as a monster on the battlefield is only a fleeting shape — a coagulation of stolen tissue, a temporary compromise between clashing wills. Mid-combat, the Host may twist without warning: limbs reshaped into tendrils, a maw collapsing into a cyst, a torso bursting into spore chimneys. Destroy one body, and its cells scatter, claiming the fallen nearby to rise again.

The Host are endless. They are patient. They are inevitable. To fight them is to feed them.On the battlefield, their forms are ever-shifting nightmares — worm-things riddled with new maws, flyers stitched from the skin of the dead, spidery feeders that harvest the fallen. No death is wasted, for each cell becomes another node in the Host’s vast neural mesh.

They are not invaders. They are not conquerors. They are the world after death — the final stage of biology.

Flayer illustration

Flayer

Imperfect Host are often represented by chaos. Each limb seems to behave erratically as control shifts between the separate warring Host that inhabit the forms. This…

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Gorger illustration

Gorger

The hidden world beneath the surface of the planet is just as vast and dangerous as the one above. For centuries, the survivors of the Ziron…

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Corpse Crawlers illustration

Corpse Crawlers

As the hunt continued on the surface and through the tunnels beneath, the innumerable remains of the fallen and the prey of the hunt festered in the depths of the Scarr. The void storm…

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Mawgoyle illustration

Mawgoyle

The ground rippled and split as a dense cloud of winged monstrosities burst into the sky. Nearby Underan watched as the swarm rose quickly before descending into the hunting parties below. The Underan were…

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Mawscreamer illustration

Mawscreamer

The Host are everywhere. If something grows, lives and dies it will experience the infestation of Host cells throughout its life. Like other entities from the Host, Mawscreamers emerge from the bunched-up remains of…

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Megalysk illustration

Megalysk

The massive bulk pulled itself from the darkness, its features illuminated only by a thin stream of light from a crack in the cave roof. It seemed to ignore the hunters as it dragged…

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Lore section

The Dark Blade

The Drakkaran are the Kin of the Dark Blade, tribal beings transformed during generations of isolation beneath the Voidstorms. Their bodies have become inseparably bound to the Void, leaving them unable to survive beyond its influence and forcing their wandering tribes to follow the storms across Sythopia.

After the fall of Rothe, the first Void-Touched and High Chieftain, the Drakkaran tribes fractured beneath competing beliefs. Some worship the immense black Drakka as a divine protector, while others regard it as a terrible curse. In battle, they wield fragments of its indestructible substance, accepting mutilation, petrification and death in exchange for its power.

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The Order

Beyond the physical world lies the Inner—a boundless realm where thought becomes reality and its inhabitants live out their dreams as gods. There, the members of the Order can reshape existence, command time and repeat any pleasure for an eternity. Yet limitless experience has rendered them numb.

To feel again, the Order reaches into the real world.

Its members manifest through immense, lavish constructs shaped by their personalities, obsessions and most extreme desires. Each is a theatrical work of living symbolism: porcelain, polished surfaces and flowing fabrics arranged into elegant forms that appear flawless from afar—and profoundly wrong up close.

The Order does not fight for territory, resources or conquest. It harvests experience. Pain, terror, anger and pleasure are drawn from mortal lives and carried back into the Inner, where even the briefest genuine sensation has become more precious than power.

To the ignorant, they are gods. To those who understand what stands before them, they are something far worse: immortal aristocrats searching for one last thing they have not already felt.

Madam Mirror illustration

Madam Mirror

Lenari Twei, aka Madam Mirror, was a devotee to Vousts practices and his vision of the world. As an acolyte, she wandered the planes created to…

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The Bio-site Expanse

The BioSite Expanse was born in the aftermath of the Ziron Blast—not from the bodies of its victims, but from everything death failed to silence.

Within the Expanse, countless final thoughts, emotions and fractured memories have congealed into a reality-altering substance known as the Weld. This unstable medium draws surrounding matter into itself, forcing debris, architecture, weapons and biological remnants into physical expressions of half-remembered lives. Familiar forms emerge rebuilt incorrectly: soldiers fused with fortifications, forgotten tools transformed into anatomy, and entire cities reconstructed from places that no longer exist.

The BioSite does not wage war through strategy or conquest. It reacts. When threatened, the Weld reshapes itself around dominant emotions, assembling symbolic armies from fear, duty, grief and rage. Occasionally, a powerful identity rises above the screaming mass and imposes temporary control, but these dominant personalities are not true leaders—only the loudest voices within an ocean of unresolved death.

As Emergence events tear open reality and spread the Weld into new territories, the BioSite Expanse continues to grow. It is an army, an environment and a living record of catastrophe: memory made physical, trauma made territorial, and haunting evidence that Ziron may never have truly erased anything at all.

The First Weld illustration

The First Weld

The First Manifestations of the Weld It began as a feeling within the derelict carcasses of the Anoria Bio-Domes. Long ago ruptured by the VoidStorms, the…

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Lore section

Guardians

Lore section

Scavenger Factions