Core Rules

Critical Damage

Core Rule Critical Damage is a special damage outcome that replaces normal damage resolution where stated. Default Critical Trigger In standard ranged attacks, a successful Target Lock roll of 1 causes Critical Damage unless…

Last updated 9 August 2026

Core Rule

Critical Damage is a special damage outcome that replaces normal damage resolution where stated.

Default Critical Trigger

  • In standard ranged attacks, a successful Target Lock roll of 1 causes Critical Damage unless that result is removed by Cover or another rule.
  • If the triggering result is removed, no Critical Damage occurs.

Default Critical Effect

When Critical Damage is applied:

  • do not roll normal damage unless another rule explicitly states otherwise
  • apply damage equal to the attack’s full Force value unless another rule explicitly states otherwise
  • resolve any resulting model removal immediately where the damage outcome reduces a model to 0 HP

Immediate Resolution

Critical Damage is always resolved immediately.

This occurs before:

  • non-critical damage removal
  • completion of the shooting engagement
  • resolution of responding commands where relevant timing allows

Cover Interaction

  • Cover may remove the triggering result that would have caused Critical Damage.
  • If the triggering result is removed, Critical Damage does not occur.
  • If a rule states that its Critical Damage ignores Cover, resolve that rule as written.

Damage Interaction

  • Critical Damage is resolved through the damage engine but replaces the normal damage roll.
  • Critical Damage is treated as a damage roll of 6 where another rule requires a damage roll value.

Command Interaction

Commands may allow, modify, prevent, or force Critical Damage, but command declaration, timing, and restrictions are not defined here.

Notes

  • This file defines Critical Damage as a system rule, not which commands or weapons cause it.
  • Snap Fire and Covering Fire interact with Critical Damage through their own command rules.
  • Critical Damage is the primary driver of immediate casualty removal in VoidSiege.
Rule topics