Core Rules
Stunned
Core Rule A unit becomes Stunned if it suffers damage greater than its Resolve from a single source while carrying out a command. Carrying Out A Command A unit is carrying out a command…
Core Rule
A unit becomes Stunned if it suffers damage greater than its Resolve from a single source while carrying out a command.
Carrying Out A Command
A unit is carrying out a command from the time that command is declared until that command is complete.
A command declared in response to another command or event is still a command.
earlier rules may call this a reaction. Treat that as a command declared in response.
Effect
When a unit becomes Stunned:
- it immediately gains the Shoot restriction
- it immediately gains the Run restriction
- it immediately gains the Defend restriction
Duration
Stun restrictions are removed at the end of the turn unless another rule explicitly states otherwise.
Command Interaction
A Stunned unit cannot declare Rally until the stun effect ends.
Damage Requirement
Only damage from a single source is checked for Stunned.
Do not combine damage from separate sources unless a rule explicitly states otherwise.
Notes
- Stunned is a core status caused by damage, but it is not part of the general damage engine.
- If a rule modifies when Stunned is applied or removed, that rule must state so explicitly.
