Special Rules
Ultrasonic
For each hit, roll 1D6 to determine the attack’s Force.
How Ultrasonic works
For each hit, roll 1D6 to determine the attack’s Force.
– If the amplification roll is higher, increase the Force to match the new roll. – If the amplification roll is lower, the attacker suffers damage equal to the difference between the two rolls (representing weapon feedback).
- Then you may (player’s choice) roll a second 1D6 for amplification.
> Example: A hit is scored. You roll a 4 for Force, then a 5 for amplification. The Force becomes 5 (an increase of 1). > If instead you rolled a 3 for amplification, the attacker would take 1 damage.
Example
A hit is scored. You roll a 4 for Force, then a 5 for amplification. The Force becomes 5 (an increase of 1). If instead you rolled a 3 for amplification, the attacker would take 1 damage.
Frequently asked questions
- What does Ultrasonic do?
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For each hit, roll 1D6 to determine the attack’s Force.
- What is the main result of Ultrasonic?
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For each hit, roll 1D6 to determine the attack’s Force.
- What limits should I remember for Ultrasonic?
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> If instead you rolled a 3 for amplification, the attacker would take 1 damage.
- What happens after Ultrasonic is resolved?
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Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Ultrasonic, and then continue play.
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