Special Rules
Imperfect Host
Imperfect Host creates Host tokens when models in the unit die. The unit can spend one of those tokens to reduce incoming damage by one model's HP value.
How Imperfect Host works
When a model in this unit dies, place a Host token next to it (max 6 tokens for the unit).
If this unit has any Host tokens when it takes damage, you may spend 1 token to negate some of that damage. Negate an amount of damage equal to the HP of a single model in this unit.
> Example: The unit (models have 2 HP each) has 3 Host tokens and takes 4 damage. Spending one token negates 2 damage (since each model has 2 HP), reducing the damage to 2.
Example
The unit (models have 2 HP each) has 3 Host tokens and takes 4 damage. Spending one token negates 2 damage (since each model has 2 HP), reducing the damage to 2.
Frequently asked questions
- What does Imperfect Host do?
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When a model in this unit dies, place a Host token next to it (max 6 tokens for the unit).
- What is the main result of Imperfect Host?
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Imperfect Host creates Host tokens when models in the unit die. The unit can spend one of those tokens to reduce incoming damage by one model's HP value.
- What limits should I remember for Imperfect Host?
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Apply only the effect described by Imperfect Host. All other eligibility, timing, movement, targeting and damage rules continue to apply normally.
- What happens after Imperfect Host is resolved?
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Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Imperfect Host, and then continue play.
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