Special Rules
Hyper Charge
Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range.
How Hyper Charge works
Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range. (It can hit not only the models in base contact but also those slightly behind them.)
Example
A unit or weapon with Hyper Charge meets the rule's stated condition. Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range. (It can hit not only the models in base contact but also those slightly behind them.) Once those steps are complete, play continues normally.
Frequently asked questions
- What does Hyper Charge do?
-
Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range. (It can hit not only the models in base contact but also those slightly behind them.)
- What is the main result of Hyper Charge?
-
Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range.
- What limits should I remember for Hyper Charge?
-
(It can hit not only the models in base contact but also those slightly behind them.)
- What happens after Hyper Charge is resolved?
-
Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Hyper Charge, and then continue play.
Sign in and confirm your email to save this record to a private collection.
Also found as: Hyper-charge
