Skip to content

Special Rules

Hyper Charge

Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range.

Last updated 9 August 2026

How Hyper Charge works

Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range. (It can hit not only the models in base contact but also those slightly behind them.)

Example

A unit or weapon with Hyper Charge meets the rule's stated condition. Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range. (It can hit not only the models in base contact but also those slightly behind them.) Once those steps are complete, play continues normally.

Frequently asked questions

What does Hyper Charge do?

Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range. (It can hit not only the models in base contact but also those slightly behind them.)

What is the main result of Hyper Charge?

Damage from this weapon can be applied to models in the target unit beyond the normal 1″ melee range.

What limits should I remember for Hyper Charge?

(It can hit not only the models in base contact but also those slightly behind them.)

What happens after Hyper Charge is resolved?

Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Hyper Charge, and then continue play.

Sign in and confirm your email to save this record to a private collection.

Rule topics

Also found as: Hyper-charge