Special Rules
Ultrasonic
For each hit, roll 1D6 to determine the attack’s Force. – If the amplification roll is higher, increase the Force to match the new roll. – If the amplification roll is lower, the attacker…
Last updated 9 August 2026
For each hit, roll 1D6 to determine the attack’s Force.
– If the amplification roll is higher, increase the Force to match the new roll. – If the amplification roll is lower, the attacker suffers damage equal to the difference between the two rolls (representing weapon feedback).
- Then you may (player’s choice) roll a second 1D6 for amplification.
> Example: A hit is scored. You roll a 4 for Force, then a 5 for amplification. The Force becomes 5 (an increase of 1). > If instead you rolled a 3 for amplification, the attacker would take 1 damage.
