Special Rules

Ultrasonic

For each hit, roll 1D6 to determine the attack’s Force. – If the amplification roll is higher, increase the Force to match the new roll. – If the amplification roll is lower, the attacker…

Last updated 9 August 2026

For each hit, roll 1D6 to determine the attack’s Force.

– If the amplification roll is higher, increase the Force to match the new roll. – If the amplification roll is lower, the attacker suffers damage equal to the difference between the two rolls (representing weapon feedback).

  • Then you may (player’s choice) roll a second 1D6 for amplification.

> Example: A hit is scored. You roll a 4 for Force, then a 5 for amplification. The Force becomes 5 (an increase of 1). > If instead you rolled a 3 for amplification, the attacker would take 1 damage.

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