Special Rules

Borer

When rolling damage for a weapon with Borer, roll a number of damage dice equal to the HP value of the eligible model that damage is being assigned to, up to a maximum of…

Last updated 9 August 2026

When rolling damage for a weapon with Borer, roll a number of damage dice equal to the HP value of the eligible model that damage is being assigned to, up to a maximum of 6 dice per successful Target Lock.

If damage has not yet been assigned to a specific model, use the HP value of the closest eligible model that would receive that damage under core/damage_allocation.md.

Borer changes the number of damage dice rolled. It does not change Target Limit, damage allocation, Sustained Damage, Critical Damage, or model removal timing unless another rule explicitly states otherwise.

Rule topics