Special Rules
Dead Hard
Dead Hard is a unit special rule. Models in this unit cannot be Stunned. When this unit would gain Sustained Damage, reduce the Sustained Damage gained from that source to 1. This unit's Sustained…
Dead Hard is a unit special rule.
Models in this unit cannot be Stunned.
When this unit would gain Sustained Damage, reduce the Sustained Damage gained from that source to 1.
This unit's Sustained Damage pool cannot be increased above 1 by Sustained Damage. If a rule would leave this unit with more than 1 Sustained Damage after the damage source is resolved, reduce the pool to 1.
Dead Hard does not prevent model removal from damage that destroys a model outright, and it does not change Critical Damage, Target Limit, damage allocation, or removal timing unless another rule explicitly states otherwise.
