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Special Rules

Death Strike

When a model with Death Strike is destroyed by melee damage, before removing it, that model immediately resolves its eligible melee attacks one additional time as part of the same melee.

Last updated 9 August 2026

How Death Strike works

When a model with Death Strike is destroyed by melee damage, before removing it, that model immediately resolves its eligible melee attacks one additional time as part of the same melee.

After those attacks are resolved, remove the model normally.

Death Strike triggers from melee destruction, not from non-melee destruction or self-removal, unless another rule explicitly states otherwise.

Example

A unit or weapon with Death Strike meets the rule's stated condition. When a model with Death Strike is destroyed by melee damage, before removing it, that model immediately resolves its eligible melee attacks one additional time as part of the same melee. Once those steps are complete, play continues normally.

Frequently asked questions

What does Death Strike do?

When a model with Death Strike is destroyed by melee damage, before removing it, that model immediately resolves its eligible melee attacks one additional time as part of the same melee.

What is the main result of Death Strike?

When a model with Death Strike is destroyed by melee damage, before removing it, that model immediately resolves its eligible melee attacks one additional time as part of the same melee.

What limits should I remember for Death Strike?

Death Strike triggers from melee destruction, not from non-melee destruction or self-removal, unless another rule explicitly states otherwise.

What happens after Death Strike is resolved?

Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Death Strike, and then continue play.

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