Confederation

Tin Men Mk 2

Heavy Infantry · 3 models

Operational profile

Threat
2
Models
3
Move
6
Run
Resolve
5
Hit points
4
Stunned

Special rules

Mechanized Phalanx Trudging

Card guidance

Mechanized
Cannot use cover; gains increased Resolve and hit points, ignores Stunned, and forces target-lock rolls of 1 against the unit to be re-rolled.
Phalanx
Friendly units gain +1 cover against shooting when a Tin Man is within 2 inches and partly between target and firer.
Trudging
Cannot Run, Overrun or Assault, but can fire Heavy weapons while moving.

Weapon profiles

WeaponTypeRangeRoF / AttForceExtension
Hellbore CanonHeavy24Auto 1/12Piercing
Mechanical ClawMelee122Grasping

Weapon rule references

Linked rules

Find this unit in the current VoidSiege shop