Battle Scenarios
Scenario 2: Raid And Repeat
Table Setup Follow the steps in the Setup section in ../setup/setup_rules.md. After rolling off to decide who goes first, each player places a token within 8" of their table edge to represent objectives. Unit…
Table Setup
Follow the steps in the Setup section in ../setup/setup_rules.md.
After rolling off to decide who goes first, each player places a token within 8" of their table edge to represent objectives.
Unit Setup
Use standard Battle Formations from scenario_modules.md.
Use Scout and Secure from scenario_modules.md.
Special Rules
All-Out War
Use All-Out War from scenario_modules.md.
Raid
To gain a Victory Point, a player must activate a unit within 3" of the objective token inside the opponent's deployment zone.
After that activated unit completes its activation, the player gains 1 Victory Point and redeploys that unit in their own deployment zone.
This redeploy is scenario placement, not movement.
This redeploy does not trigger movement reactions unless a rule explicitly says otherwise.
Victory Conditions
Take And Hold
The first player to gain 3 Victory Points wins the game.
Annihilation
Use Annihilation from scenario_modules.md.
Cleanup Notes
Pending individual scenario approval:
- Whether objective tokens within 8" of table edge can be placed by each player freely or require alternating placement.
