Battle Scenarios

Scenario 2: Raid And Repeat

Table Setup Follow the steps in the Setup section in ../setup/setup_rules.md. After rolling off to decide who goes first, each player places a token within 8" of their table edge to represent objectives. Unit…

Last updated 9 August 2026

Table Setup

Follow the steps in the Setup section in ../setup/setup_rules.md.

After rolling off to decide who goes first, each player places a token within 8" of their table edge to represent objectives.

Unit Setup

Use standard Battle Formations from scenario_modules.md.

Use Scout and Secure from scenario_modules.md.

Special Rules

All-Out War

Use All-Out War from scenario_modules.md.

Raid

To gain a Victory Point, a player must activate a unit within 3" of the objective token inside the opponent's deployment zone.

After that activated unit completes its activation, the player gains 1 Victory Point and redeploys that unit in their own deployment zone.

This redeploy is scenario placement, not movement.

This redeploy does not trigger movement reactions unless a rule explicitly says otherwise.

Victory Conditions

Take And Hold

The first player to gain 3 Victory Points wins the game.

Annihilation

Use Annihilation from scenario_modules.md.

Cleanup Notes

Pending individual scenario approval:

  • Whether objective tokens within 8" of table edge can be placed by each player freely or require alternating placement.
Rule topics