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Battle Scenarios

Scenario 1: King Of The Castle

Source

Last updated 9 August 2026

Source

Imported from uploaded image 01-d7d655e2-06c8-4296-97e0-46826eb22ad2.png on 2026-07-07.

Cleaned after Jason approval on 2026-07-07.

Depends On

  • ../setup/setup_rules.md
  • scenario_modules.md
  • ../core/commands/command_rally.md

Table Setup

Follow the steps in the Setup section in ../setup/setup_rules.md.

After rolling off to decide who goes first, place one objective token in the center of the table.

This is the only objective in this scenario.

Unit Setup

Use standard Battle Formations from scenario_modules.md.

Use Scout and Secure from scenario_modules.md.

Special Rules

Front-Line Assault

Use Front-Line Assault Scaling from ../setup/setup_rules.md.

Limited Support

At the beginning of each turn, check objective control using Objective Control from scenario_modules.md.

A player who controls the objective at that timing cannot spend Threat Points at the beginning of that turn and cannot use the Rally command for that whole turn.

Objectives

At the end of every turn except Turn 1, each player gains 1 Victory Point if they control the central objective.

Use Objective Control from scenario_modules.md.

Victory Conditions

Take And Hold

The first player to gain 5 Victory Points wins the game.

Annihilation

Use Annihilation from scenario_modules.md.

Example

The players select Scenario 1: King Of The Castle for their battle. The players check the conditions in the expanded description, resolve each applicable instruction in order, and then continue the current game sequence.

Frequently asked questions

When do I use Scenario 1: King Of The Castle?

Use Scenario 1: King Of The Castle whenever the trigger, eligibility requirements, or game state in its expanded description applies.

Does Scenario 1: King Of The Castle override another rule?

Only where Scenario 1: King Of The Castle or a more specific rule explicitly creates an exception. Otherwise, follow the normal core rules.

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