Battle Scenarios
Scenario 1: King Of The Castle
Source
Source
Imported from uploaded image 01-d7d655e2-06c8-4296-97e0-46826eb22ad2.png on 2026-07-07.
Cleaned after Jason approval on 2026-07-07.
Depends On
- ../setup/setup_rules.md
- scenario_modules.md
- ../core/commands/command_rally.md
Table Setup
Follow the steps in the Setup section in ../setup/setup_rules.md.
After rolling off to decide who goes first, place one objective token in the center of the table.
This is the only objective in this scenario.
Unit Setup
Use standard Battle Formations from scenario_modules.md.
Use Scout and Secure from scenario_modules.md.
Special Rules
Front-Line Assault
Use Front-Line Assault Scaling from ../setup/setup_rules.md.
Limited Support
At the beginning of each turn, check objective control using Objective Control from scenario_modules.md.
A player who controls the objective at that timing cannot spend Threat Points at the beginning of that turn and cannot use the Rally command for that whole turn.
Objectives
At the end of every turn except Turn 1, each player gains 1 Victory Point if they control the central objective.
Use Objective Control from scenario_modules.md.
Victory Conditions
Take And Hold
The first player to gain 5 Victory Points wins the game.
Annihilation
Use Annihilation from scenario_modules.md.
Example
The players select Scenario 1: King Of The Castle for their battle. The players check the conditions in the expanded description, resolve each applicable instruction in order, and then continue the current game sequence.
Frequently asked questions
- When do I use Scenario 1: King Of The Castle?
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Use Scenario 1: King Of The Castle whenever the trigger, eligibility requirements, or game state in its expanded description applies.
- Does Scenario 1: King Of The Castle override another rule?
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Only where Scenario 1: King Of The Castle or a more specific rule explicitly creates an exception. Otherwise, follow the normal core rules.
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