Special Rules
Dead Hard
Models in this unit cannot be Stunned.
How Dead Hard works
Dead Hard is a unit special rule.
Models in this unit cannot be Stunned.
When this unit would gain Sustained Damage, reduce the Sustained Damage gained from that source to 1.
This unit's Sustained Damage pool cannot be increased above 1 by Sustained Damage. If a rule would leave this unit with more than 1 Sustained Damage after the damage source is resolved, reduce the pool to 1.
Dead Hard does not prevent model removal from damage that destroys a model outright, and it does not change Critical Damage, Target Limit, damage allocation, or removal timing unless another rule explicitly states otherwise.
Example
A unit or weapon with Dead Hard meets the rule's stated condition. Models in this unit cannot be Stunned. Once those steps are complete, play continues normally.
Frequently asked questions
- What does Dead Hard do?
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Models in this unit cannot be Stunned.
- What is the main result of Dead Hard?
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Models in this unit cannot be Stunned.
- What limits should I remember for Dead Hard?
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Models in this unit cannot be Stunned. This unit's Sustained Damage pool cannot be increased above 1 by Sustained Damage.
- What happens after Dead Hard is resolved?
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Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Dead Hard, and then continue play.
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