Skip to content

Battle Scenarios

Scenario 2: Raid And Repeat

Source

Last updated 9 August 2026

Table Setup

Follow the steps in the Setup section in Setup.

After rolling off to decide who goes first, each player places a token within 8" of their table edge to represent objectives.

Unit Setup

Use standard Battle Formations from Shared Scenario Modules.

Use Scout and Secure from Shared Scenario Modules.

Special Rules

All-Out War

Use All-Out War from Shared Scenario Modules.

Raid

To gain a Victory Point, a player must activate a unit within 3" of the objective token inside the opponent's deployment zone.

After that activated unit completes its activation, the player gains 1 Victory Point and redeploys that unit in their own deployment zone.

This redeploy is scenario placement, not movement.

This redeploy does not trigger movement reactions unless a rule explicitly says otherwise.

Victory Conditions

Take And Hold

The first player to gain 3 Victory Points wins the game.

Annihilation

Use Annihilation from Shared Scenario Modules.

Cleanup Notes

Pending individual scenario approval:

  • Whether objective tokens within 8" of table edge can be placed by each player freely or require alternating placement.

Example

The players select Scenario 2: Raid And Repeat for their battle. The players check the conditions in the expanded description, resolve each applicable instruction in order, and then continue the current game sequence.

Frequently asked questions

When do I use Scenario 2: Raid And Repeat?

Use Scenario 2: Raid And Repeat whenever the trigger, eligibility requirements, or game state in its expanded description applies.

Does Scenario 2: Raid And Repeat override another rule?

Only where Scenario 2: Raid And Repeat or a more specific rule explicitly creates an exception. Otherwise, follow the normal core rules.

Sign in and confirm your email to save this record to a private collection.

Rule topics