Battle Scenarios
Scenario 2: Raid And Repeat
Source
Source
Imported from uploaded rulebook 01-VoidSiege-Rulebook-Final.docx on 2026-07-07.
Cleaned after Jason approval on 2026-07-07.
Depends On
- ../setup/setup_rules.md
- scenario_modules.md
Table Setup
Follow the steps in the Setup section in ../setup/setup_rules.md.
After rolling off to decide who goes first, each player places a token within 8" of their table edge to represent objectives.
Unit Setup
Use standard Battle Formations from scenario_modules.md.
Use Scout and Secure from scenario_modules.md.
Special Rules
All-Out War
Use All-Out War from scenario_modules.md.
Raid
To gain a Victory Point, a player must activate a unit within 3" of the objective token inside the opponent's deployment zone.
After that activated unit completes its activation, the player gains 1 Victory Point and redeploys that unit in their own deployment zone.
This redeploy is scenario placement, not movement.
This redeploy does not trigger movement reactions unless a rule explicitly says otherwise.
Victory Conditions
Take And Hold
The first player to gain 3 Victory Points wins the game.
Annihilation
Use Annihilation from scenario_modules.md.
Cleanup Notes
Pending individual scenario approval:
- Whether objective tokens within 8" of table edge can be placed by each player freely or require alternating placement.
Example
The players select Scenario 2: Raid And Repeat for their battle. The players check the conditions in the expanded description, resolve each applicable instruction in order, and then continue the current game sequence.
Frequently asked questions
- When do I use Scenario 2: Raid And Repeat?
-
Use Scenario 2: Raid And Repeat whenever the trigger, eligibility requirements, or game state in its expanded description applies.
- Does Scenario 2: Raid And Repeat override another rule?
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Only where Scenario 2: Raid And Repeat or a more specific rule explicitly creates an exception. Otherwise, follow the normal core rules.
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