Special Rules
Spawn
Spawn lets a model suffer 1 Sustained Damage before it activates to give a Host token to a friendly unit within 6 inches.
How Spawn works
Before activating this unit, you may add 1 point of sustained damage to this model to place 1 Host token on a friendly unit within 6″. (They injure themselves to spawn a Host token for allies.)
Example
A unit or weapon with Spawn meets the rule's stated condition. Before activating this unit, you may add 1 point of sustained damage to this model to place 1 Host token on a friendly unit within 6″. (They injure themselves to spawn a Host token for allies.) Once those steps are complete, play continues normally.
Frequently asked questions
- What does Spawn do?
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Before activating this unit, you may add 1 point of sustained damage to this model to place 1 Host token on a friendly unit within 6″. (They injure themselves to spawn a Host token for allies.)
- What is the main result of Spawn?
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Spawn lets a model suffer 1 Sustained Damage before it activates to give a Host token to a friendly unit within 6 inches.
- What limits should I remember for Spawn?
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Apply only the effect described by Spawn. All other eligibility, timing, movement, targeting and damage rules continue to apply normally.
- What happens after Spawn is resolved?
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Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Spawn, and then continue play.
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