Special Rules
Stalk
Before an enemy unit within this unit’s Move distance carries out a command, roll a number of damage dice equal to the sustained damage on that enemy unit.
How Stalk works
Before an enemy unit within this unit’s Move distance carries out a command, roll a number of damage dice equal to the sustained damage on that enemy unit. (Essentially, if an enemy near this unit is already wounded, this unit can exploit it by causing damage as they try to act.)
Example
A unit or weapon with Stalk meets the rule's stated condition. Before an enemy unit within this unit’s Move distance carries out a command, roll a number of damage dice equal to the sustained damage on that enemy unit. (Essentially, if an enemy near this unit is already wounded, this unit can exploit it by causing damage as they try to act.) Once those steps are complete, play continues normally.
Frequently asked questions
- What does Stalk do?
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Before an enemy unit within this unit’s Move distance carries out a command, roll a number of damage dice equal to the sustained damage on that enemy unit. (Essentially, if an enemy near this unit is already wounded, this unit can exploit it by causing damage as they try to act.)
- What is the main result of Stalk?
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Before an enemy unit within this unit’s Move distance carries out a command, roll a number of damage dice equal to the sustained damage on that enemy unit.
- What limits should I remember for Stalk?
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Apply only the effect described by Stalk. All other eligibility, timing, movement, targeting and damage rules continue to apply normally.
- What happens after Stalk is resolved?
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Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Stalk, and then continue play.
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