FINAL VoidSiege: Provictus, Death Head, Twisted Horde & Shredders Revealed
The wait is over. Four of our latest Asylumist & Confederation units in VoidSiege are now fully constructed and ready for battlefield deployment.
In today’s reveal, we’re showcasing the completed miniatures for:
Convict Provictus
Death Head
Twisted Horde (unit of 3)
Death Squad Shredders (unit of 3)
Each sculpt represents the grim beauty of the VoidSiege aesthetic—designed for intense skirmish gameplay and high-impact posing.
Convict Provictus – Redeemers Made Legend
“Painted in bright colours that contrast the dark surroundings and projecting immense noise to attract enemies, they fight endlessly to feed their lust to impress their masters.”
Provictus are the final evolution of Redeemer command—a title earned not through rank but through brutality survived. These are lone wolves bound in mechanical chains, cast into battle with one promise: earn your freedom through carnage.
They’re equipped with devastating ranged weaponry capable of hitting from one end of a 4×4 table to the other, using charged kinetic pulses and shockwave detonations to shred infantry and vehicles alike. Up close, their gauntlets channel unstable energy bursts that whip through shields like paper.
Visually, they surge forward with propulsion lines glowing beneath cracked plating—Council insignia gleaming against urban ruin. A model that looks just as fast and feral on the shelf as it does slicing through the midboard.
Death Head – Command from the Shadows
“They can relay information rapidly between squads and keep their Blood Engine informed of developments.”
Every Death Squad has its alpha. The Death Head isn’t just a leader—it’s an integrated battlefield processor wrapped in a bodybag of metal and hate.
Equipped with precision weaponry that tears through fortified positions, the Death Head plays the coordination role that turns rabid packs into deadly strike teams. They’re often seen issuing silent signals before opening fire, softening targets with blast grenades before others close the gap.
The sculpt features a multi-weapon array and shield penetrating beam canon—command gear grafted into warped flesh. It stands amidst its kin, but works alone.
Tactically, expect it behind the front wave—feeding targeting data, suppressing at range, and directing death with clinical detachment.
Twisted Horde (Unit of 3) – Speed, Fury, and Madness
“Dart in and out of the swirling Horde masses, shrugging off damage as they leap into their victims.”
The Twisted Horde are what happens when experimentation meets industrial-scale fleshcraft. A tangle of limbs, rust, and unfiltered rage—engineered to run down scouts and finish off wounded stragglers.
On the table, this unit surges forward at disturbing speed. Their melee attacks are flurries of jagged metal—fast, low-damage hits meant to overwhelm resolve through sheer volume.
They’re difficult to pin down and even harder to finish. Many Commanders have seen a single Horde model tank a firing line, then launch itself into a command bunker moments later.
The miniatures push motion to the limit—twisted vertebrae mid-lunge, heads screaming manically.
Death Squad Shredders (Unit of 3) – Silent Death, Sudden Violence
“They lie in wait within darkened ruins, watching for movement, ready to open up onto anything in range and shred.”
When the Asylumists want a corridor sealed forever, they send in the Shredders. Heavy weapons are fed directly to the spinal brace—calibrated for static fire and short, explosive ambushes.
Once deployed, they rarely move. But when they fire? Whole units disappear in a mist of flesh and fractured armor. Their weapons fire in brutal volleys, especially effective at punishing units caught in the open or trying to breach an objective.
Visually, they appear hunched and inert—until you see the ruin beneath them shake from recoil. Their presence on the board demands respect and positioning discipline.
Expect your opponent to either collapse a flank to deal with them—or accept the loss of that zone entirely.
Final Miniatures Now On Display
These sculpts will be available for public viewing at UKGE and via our online showcase soon. Each has been optimized for gameplay clarity, paintability, and table presence—striking that balance between cinematic grimdark and tactical precision.
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