Skip to content
  • Play
    • Rulebook (view & download)
    • Confederation OpDat
    • Asylumist OpDat
    • Rulebook Index
  • Factions
    • Soul In the machine – The Confederation
    • Forged in blood – the Asylumists
    • The Unliving Plague – The Host
  • Miniatures
    • Shop
    • VoidSiege Resin Miniature Assembly & Care Guide
    • Mini Build Reference
    • Shipping & Delivery
  • World
    • The World
  • Get Started
    • Shop
  • News
    • Blog
  • Community
    • Contact
    • Facebook
    • Discord Server
    • Battle Reports
    • Newsletter
Newsletter
  • Play
    • Rulebook (view & download)
    • Confederation OpDat
    • Asylumist OpDat
    • Rulebook Index
  • Factions
    • Soul In the machine – The Confederation
    • Forged in blood – the Asylumists
    • The Unliving Plague – The Host
  • Miniatures
    • Shop
    • VoidSiege Resin Miniature Assembly & Care Guide
    • Mini Build Reference
    • Shipping & Delivery
  • World
    • The World
  • Get Started
    • Shop
  • News
    • Blog
  • Community
    • Contact
    • Facebook
    • Discord Server
    • Battle Reports
    • Newsletter
How Can We Help?

General Rules

  • Measurements
  • Dice: D6 and D3
  • Templates
  • Rolling Off
  • Roll vs. Result
  • Modifiers
  • Models and Units
  • Operational Data
  • Attribute Test
  • Terms: Enemy, Opponent, Friendly, Controlling Player
  • Line of Sight (LoS)
  • Visibility

Setup

  • Chosen Army
  • Table Setup
  • Battle Scenarios
  • Game Size
  • Preparing to Play
  • Front-line Assault Scaling
  • Deployment

Battle Scenarios

  • Scenario 1: King of the Castle
  • Scenario 2: Raid and Repeat
  • Scenario 3: All-out War
  • Scenario 4: The Wall
  • Scenario 5: War-zone
  • Scenario 6: Citadel Clash

The Turn

  • Actions & Commands
  • Restrictions
  • Move Command
  • Shoot Command
  • Defend Command
  • Run Command
  • Advance Command
  • Assault Command
  • Ditch Command
  • Overrun Command
  • Covering Fire Command
  • Intervene Command
  • Rally Command
  • Snap Fire Command
  • Command Tokens
  • Reacting to an Activation
  • Command Override
  • Spoils of War
  • End Turn
  • Inability to Command
  • Turn Structure and Commands

Movement

  • Moving
  • Move
  • Running
  • Moving with Heavy Weapons
  • Combining & Splitting Units
  • Terrain Interaction
  • Shunt
  • Overrun

Shooting

  • Selecting a Target to Shoot
  • Split Target
  • Reaction to Shooting
  • Choosing a Weapon
  • Multiple Profiles
  • Target Lock
  • Resolve
  • Initiative
  • Covering Fire

Ranged Weapons

  • Ranged Weapons
  • Type
  • Range
  • Rate of Fire/Attacks (RoF/Att)
  • Weapon Category
  • Assault
  • Auto
  • Barrage
  • Rapid
  • Scatter
  • Sniper
  • Volley
  • Extensions (Ext)
  • Grenades

Damage & Rally

  • Damage
  • Force in Shoot
  • Critical Damage
  • Grievous Damage
  • Target Limit
  • Hit Points
  • Stunned Units
  • Sustained Damage
  • Rally

Cover

  • Cover
  • Moving Into/Through/Over Cover
  • Cover Bonus
  • Scenery
  • Stable Ground

Defend and Ditch

  • Defend
  • Ditch

Close Combat

  • Close Combat
  • Declare Charge
  • Reacting to a Charge
  • Escaping a Charge
  • Charging and Counter Charge
  • Close Combat (Attack)
  • Using Melee Weapons
  • Melee Damage
  • Further Combat
  • Split Charging
  • Shooting in Combat
  • Multiple Units in Single Combat
  • Intervene

Melee Weapon Types

  • Melee Weapon Types
  • Crushing
  • Fast
  • Flail
  • Grasping
  • Hammer
  • Slashing
  • Whip

Vehicles

  • Vehicles
  • Hull
  • Facings
  • Shield
  • System Damage
  • Minor Systems
  • Major Systems
  • Vehicle Hit Points
  • Vehicle Field of Fire
  • Halo
  • (x) Face
  • Turret
  • Vehicle Actions
  • Overcharge
  • Overkill
  • Ramming Speed
  • Vehicles in Melee
  • Vehicle Facing Special Rules
  • Burst Barrier
  • Secondary Shielding
  • Shunt Field
  • Vehicles in Cover

Multiplayer

  • Multiplayer Mode
  • Turn Order
  • Command Pool
  • Multiplayer Spoils of War
  • Alliances
  • Shared Victory
  • Victory Conditions

Special Rules

  • Agile
  • Armageddon
  • Battering Ram
  • Blood Craze
  • Blood-drunk
  • Bombard
  • Borer
  • Call of the Masters
  • Cascade
  • Caterpillar
  • Cavalry
  • Character (named unit)
  • Cleave
  • Convergence
  • Corpse Eater
  • Corrosive
  • Corruption
  • Crush
  • Dart
  • Dead Hard
  • Death Strike
  • Defensive
  • Detonate
  • Dismember
  • Dispersion
  • Doom
  • Drag
  • Drill
  • Escort (unit name)
  • Explosive
  • Fissure
  • Fizion
  • Flying
  • Fracture
  • Frenzy
  • Friendly Friendly Fire
  • Guardian (unit name)
  • Hidden in Chaos
  • High Explosive
  • Horde Rule
  • Hyper-charge
  • Immortal
  • Imperfect Host
  • Implode
  • Inescapable
  • Infiltrate
  • Interlinked
  • Marked
  • Mechanized
  • Mortar
  • Overflow
  • Phalanx
  • Piercing
  • Pike
  • Prey on the Weak
  • Ram
  • Re-enforce
  • Recon
  • Relentless
  • Rupture (named rule)
  • Schism (Host)
  • Shock
  • Simmer
  • Singularity
  • Spawn
  • Stalk
  • Stealth
  • Strider
  • Survival (named rule)
  • Swarm
  • Toxic
  • Trudging
  • Ultrasonic
  • Un-living Infection
  • Unstable Platform
  • Vulnerability Analysis
  • Will of the Masters
  • Wrath of the Masters

Featured Articles

Popular Articles
  • Measurements
  • Dice: D6 and D3
  • Templates
  • Rolling Off
  • Roll vs. Result
Newest Articles
  • Restrictions
  • Turn Structure and Commands
  • Visibility
  • Wrath of the Masters
  • Will of the Masters
Recently Updated Articles
  • Measurements
  • Turn Structure and Commands
  • Restrictions
  • Marked
  • Cascade
FAQs coming soon

© 2025 Bloodforged Games. All Rights Reserved

Neve powered by WordPress

Neve powered by WordPress

VoidSiege Icon Chat with the
VoidSiege Assistant