Commands
Ditch
Declaration Trigger Ditch may be declared during the unit’s normal activation. Resolution Timing Ditch resolves using the normal command timing rules. Targeting Ditch does not require a target. Resolution When Ditch resolves: Resolve movement…
Last updated 9 August 2026
Declaration Trigger
Ditch may be declared during the unit’s normal activation.
Resolution Timing
Ditch resolves using the normal command timing rules.
Targeting
Ditch does not require a target.
Resolution
When Ditch resolves:
- Resolve movement using the normal movement rules.
- After movement is complete, the unit gains the Ditch defensive effect.
- While the Ditch defensive effect is active, the unit gains +1 Resolve.
- Critical Damage cannot be applied to the unit while the Ditch defensive effect is active. Damage is rolled normally instead.
- The Ditch defensive effect expires immediately after the first applicable attack against the unit is fully resolved.
Restrictions Applied
After Ditch resolves, apply:
- Shoot
- Run
Cannot Be Declared If
Ditch cannot be declared if:
- the unit already has any restriction this command applies
- the unit is otherwise ineligible to perform Ditch
Notes
- Ditch does not redefine the movement engine. Use
core/movement.mdfor movement distance, pathing, and terrain interaction. - Ditch grants +1 Resolve but does not gain Cover bonuses unless another rule explicitly allows it.
- Ditch uses the normal damage engine except where this command explicitly prevents Critical Damage.
- If the movement portion resolves, apply the Ditch defensive effect unless another rule states otherwise.
