Commands

Snap Fire

Declaration Trigger Snap Fire may be declared in either of the following ways: during the unit's normal activation, instead of Shootwhen an enemy resolves a non-targeting movement command For a triggered Snap Fire, a…

Last updated 9 August 2026

Declaration Trigger

Snap Fire may be declared in either of the following ways:

  • during the unit's normal activation, instead of Shoot
  • when an enemy resolves a non-targeting movement command

For a triggered Snap Fire, a non-targeting movement command is a Move, Run, or Overrun command. After that movement has resolved, the opposing player may choose one eligible unit within range and with Line of Sight to the moved unit to declare Snap Fire against it.

This declaration uses the normal single-command response window in timing/command_timing.md. A player may choose any one eligible unit for that response, but cannot declare multiple Snap Fire commands from the same movement event unless another rule explicitly says so.

Resolution Timing

  • If Snap Fire is declared during the unit's normal activation, resolve it as that unit's command.
  • If Snap Fire is declared when triggered by an enemy Move, Run, or Overrun, the triggering movement resolves first, then Snap Fire resolves.

Targeting

Snap Fire requires a legal enemy target.

If Snap Fire is declared from an enemy Move, Run, or Overrun, it must target the unit that triggered it.

The target must be legal when Snap Fire resolves unless another rule states otherwise.

Resolution

When Snap Fire resolves:

  1. Resolve the attack using the normal shooting sequence except as modified below.
  2. Each weapon fired as part of Snap Fire rolls 1 die instead of its normal Rate of Fire.
  3. Only rolls of 1 succeed.
  4. Each successful roll of 1 causes Critical Damage equal to the weapon's full Force.
  5. Do not roll for damage for successful Snap Fire hits.
  6. Cover does not cancel successful rolls of 1 made for Snap Fire.

Restrictions Applied

  • None

Cannot Be Declared If

Snap Fire cannot be declared if:

  • the unit has no legal target
  • another rule or normal shooting legality prevents the unit from making the ranged attack

Snap Fire may still be declared even if the unit already has Shoot, Run, or Defend restrictions, because Snap Fire applies no restrictions of its own.

Those existing restrictions do not by themselves make the unit ineligible to declare Snap Fire.

Notes

  • Snap Fire uses a command token but does not impose restrictions.
  • Snap Fire follows normal command timing unless this rule states otherwise.
  • Snap Fire replaces the normal shooting attack profile with its own resolution method.
  • Snap Fire still uses the normal legal-target requirements for shooting unless this rule states otherwise.
Rule topics