General Rules

Dice and Tests

Dice VoidSiege uses six-sided dice (D6). D3 To roll a D3: Roll a D6.Divide the result by 2, rounding up. Rolling Off When players are instructed to roll off, each involved player rolls 1D6.…

Last updated 9 August 2026

Dice

VoidSiege uses six-sided dice (D6).

D3

To roll a D3:

  • Roll a D6.
  • Divide the result by 2, rounding up.

Rolling Off

When players are instructed to roll off, each involved player rolls 1D6.

The highest roll wins the roll-off.

If two or more players tie for the highest roll, only the tied players roll again until there is a single winner.

Roll And Result

A roll is the number shown on the die before modifiers are applied.

A result is the final value after all applicable modifiers have been applied to the roll.

When a rule cares about the natural die face, use the roll.

When a rule cares about the modified final value, use the result.

Attribute Test

  • Roll a D6.
  • If the result is equal to or below the attribute, the test succeeds.
  • A roll of 6 always fails unless otherwise stated.

Opposed Resolution

  • Some rules compare values or successful rolls between two units.
  • Resolve these comparisons using the specific rules for that system.

Ownership Notes

  • Target Lock tests are defined in core/target_lock.md.
  • Damage rolls are defined in core/damage.md.
  • Melee comparisons are defined in the relevant melee or close combat rules.
  • Modifiers are defined in core/general/modifiers.md.

See Also

  • core/general/modifiers.md
  • core/target_lock.md
  • core/damage.md
  • core/melee.md
  • core/close_combat.md
Rule topics