Battle Scenarios
Scenario 3: All-Out War
Table Setup Follow the steps in the Setup section in ../setup/setup_rules.md. After rolling off to decide who goes first, place one objective token in the center of the table. Then place two additional objective…
Table Setup
Follow the steps in the Setup section in ../setup/setup_rules.md.
After rolling off to decide who goes first, place one objective token in the center of the table.
Then place two additional objective tokens.
The player who won the roll-off places the first additional objective token, then the opposing player places the second additional objective token.
Each additional objective token must be at least 12" from any table edge and at least 12" from any other objective token.
Unit Setup
Use standard Battle Formations from scenario_modules.md.
Use Scout and Secure from scenario_modules.md.
Special Rules
All-Out War
Use All-Out War from scenario_modules.md.
Objectives
At the end of each turn except Turn 1, each player gains 1 Victory Point for each objective they control.
Use Objective Control from scenario_modules.md.
End-Step Order
At the end of each turn, resolve this scenario's end-step procedures in the following order:
- Score Objectives, except on Turn 1.
- Check Take And Hold. If a player has reached 5 Victory Points, that player wins immediately and the game ends.
- If the game has not ended, resolve the All-Out War Threat Point refunds for units destroyed during that turn.
At the beginning of the next turn, before Command Points are generated or the first command is determined, resolve Scout and Secure using any Threat Points available to the players.
Victory Conditions
Take And Hold
The first player to gain 5 Victory Points wins the game.
Annihilation
Use Annihilation from scenario_modules.md.
