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Special Rules

Frenzy

If this unit is in melee range with its melee weapons, it may use its Shoot or Snap Fire command to immediately trigger close combat instead of shooting.

Last updated 9 August 2026

How Frenzy works

If this unit is in melee range with its melee weapons, it may use its Shoot or Snap Fire command to immediately trigger close combat instead of shooting.

After resolving this melee, continue resolving the command normally. When the command has fully resolved, apply the normal post-command melee timing check.

> Example: A unit with Frenzy issues a Snap Fire command and uses Frenzy to resolve melee instead of shooting. After that combat and after the command fully resolves, any models still in melee may fight again during the normal post-command melee timing check.

Example

A unit with Frenzy issues a Snap Fire command and uses Frenzy to resolve melee instead of shooting. After that combat and after the command fully resolves, any models still in melee may fight again during the normal post-command melee timing check.

Frequently asked questions

What does Frenzy do?

If this unit is in melee range with its melee weapons, it may use its Shoot or Snap Fire command to immediately trigger close combat instead of shooting.

What is the main result of Frenzy?

If this unit is in melee range with its melee weapons, it may use its Shoot or Snap Fire command to immediately trigger close combat instead of shooting.

What limits should I remember for Frenzy?

How Frenzy works If this unit is in melee range with its melee weapons, it may use its Shoot or Snap Fire command to immediately trigger close combat instead of shooting. > Example: A unit with Frenzy issues a Snap Fire command and uses Frenzy to resolve melee instead of shooting.

What happens after Frenzy is resolved?

Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Frenzy, and then continue play.

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