Skip to content

Special Rules

Stealth

When an enemy unit makes Target Lock rolls against a unit with Stealth, that enemy unit must re-roll all successful Target Lock rolls once.

Last updated 9 August 2026

How Stealth works

Stealth is a unit special rule.

When an enemy unit makes Target Lock rolls against a unit with Stealth, that enemy unit must re-roll all successful Target Lock rolls once.

The re-rolled results stand unless another rule explicitly allows or requires another re-roll.

If the target also has Cover, resolve Stealth re-rolls before applying Cover's Target Lock removal effects.

Stealth does not grant Cover, block Line of Sight, change target legality, change damage, or change removal timing unless another rule explicitly states otherwise.

Example

A unit or weapon with Stealth meets the rule's stated condition. When an enemy unit makes Target Lock rolls against a unit with Stealth, that enemy unit must re-roll all successful Target Lock rolls once. Once those steps are complete, play continues normally.

Frequently asked questions

What does Stealth do?

When an enemy unit makes Target Lock rolls against a unit with Stealth, that enemy unit must re-roll all successful Target Lock rolls once.

What is the main result of Stealth?

When an enemy unit makes Target Lock rolls against a unit with Stealth, that enemy unit must re-roll all successful Target Lock rolls once.

What limits should I remember for Stealth?

The re-rolled results stand unless another rule explicitly allows or requires another re-roll. Stealth does not grant Cover, block Line of Sight, change target legality, change damage, or change removal timing unless another rule explicitly states otherwise.

What happens after Stealth is resolved?

Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Stealth, and then continue play.

Sign in and confirm your email to save this record to a private collection.

Rule topics