Asylumists

Death Squad

Light Infantry ยท 5 models

Operational profile

Threat
2
Models
5
Move
8
Run
16
Resolve
4
Hit points
2
Stunned
5

Special rules

Friendly Friendly Fire Stealth

Card guidance

Friendly Friendly Fire
Before resolving melee, one Death Squad in range and line of sight may Snap Fire at the target; failed locks are resolved against the Asylumist Horde and it cannot be used twice in that combat.
Stealth
Successful target-lock rolls against models in cover must be re-rolled.

Weapon profiles

WeaponTypeRangeRoF / AttForceExtension
Ripper (Pike Shot)Heavy301/11Pike
Reaper (Nail Shot)Light18Rapid 2/21
Flash BangerGrenade8D32Explosive, Cascade
Slashing BladesMelee1Slashing 11Cascade

Weapon rule references

Linked rules

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