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Vehicles

Vehicle Damage

Vehicles use their own damage procedure instead of taking damage like infantry. Each successful Target Lock is rolled against the vehicle's Shield and Resolve to determine whether a system suffers Minor or Major damage.

Last updated 9 August 2026

When to use vehicle damage

Use the normal rules for choosing a target, range, Line of Sight, Field of Fire, Cover, and Target Lock. Once an attack scores a successful Target Lock against a vehicle, use this vehicle damage procedure instead of normal damage.

Resolve each successful Target Lock separately.

Making a vehicle damage roll

For each successful Target Lock:

  1. Roll 1D6 and add the attack's Force.
  2. Compare the total with the vehicle's modified Shield.
  3. Compare the same total with the vehicle's modified Shield plus its Resolve.

Apply one of these outcomes:

  • No damage: The total is lower than the vehicle's modified Shield.
  • Minor System Damage: The total is equal to or higher than the vehicle's modified Shield, but lower than Shield plus Resolve.
  • Major System Damage: The total is equal to or higher than Shield plus Resolve. The affected system becomes Major and the vehicle also loses 1 HP.

Which system is damaged?

The vehicle facing closest to the attack determines which system type is affected. Record that system as Undamaged, Minor, or Major.

A repeated Minor result does not add another condition. If the system is already Major, it remains Major.

Major replaces Minor. A repeated Major result leaves the system Major but still causes the vehicle to lose 1 HP.

System damage remains until the vehicle is destroyed or a future repair rule removes it.

Critical Damage against vehicles

When an attack would cause Critical Damage to a vehicle, use the vehicle damage procedure instead of normal Critical Damage. Treat the vehicle damage die as having rolled its maximum value. With the normal D6 vehicle damage roll, resolve the hit as 6 + Force.

If another rule changes the type of die used for vehicle damage, use that die's maximum result.

Sustained and Grievous Damage

Vehicles do not keep a normal Sustained Damage pool. Each point of Sustained Damage that would be applied instead reduces the vehicle's Shield by 1.

Grievous Damage does not affect a vehicle unless another rule specifically explains how it applies.

Destroying a vehicle

When a vehicle reaches 0 HP, finish resolving the current damage result and then destroy it. Ignore further damage to that vehicle unless another rule says otherwise.

A destroyed vehicle normally becomes wreckage. If the game type allows the vehicle to return, remove it instead.

Wreckage

Wreckage is not a unit or model and cannot be targeted. It blocks Line of Sight and counts as obstruction terrain. It does not provide Cover unless a scenario, terrain rule, or another rule specifically says it does.

Example

A vehicle has Shield 4 and Resolve 3. An attack with Force 2 scores a successful Target Lock. The attacker rolls a 3, giving a total of 5. This equals or beats Shield 4 but is lower than Shield plus Resolve 7, so the closest facing suffers Minor System Damage. Later, another Force 2 hit rolls a 5 for a total of 7. This reaches Shield plus Resolve, so the system becomes Major and the vehicle loses 1 HP. If that system was already Major, it would remain Major and the vehicle would still lose 1 HP.

Frequently asked questions

Do vehicles use the normal damage roll?

No. After a successful Target Lock, use the vehicle damage roll of 1D6 plus Force instead of normal damage.

What causes Minor System Damage?

A vehicle damage total equal to or higher than the vehicle's modified Shield, but lower than Shield plus Resolve.

What causes Major System Damage?

A total equal to or higher than the vehicle's modified Shield plus Resolve. The system becomes Major and the vehicle loses 1 HP.

What happens if a Major system is hit by another Major result?

The system remains Major, and the vehicle still loses 1 HP.

How does Critical Damage work against a vehicle?

Use the vehicle damage procedure and treat the damage die as its maximum result, normally 6 plus the attack's Force.

Does wreckage provide Cover?

Not by default. Wreckage blocks Line of Sight and counts as obstruction terrain, but it provides Cover only if another rule says so.

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