Commands
Command Restrictions
Some commands place restrictions on a unit after they are completed. These restrictions stop the unit from receiving certain later commands during the same turn.
How it works
Some commands apply restrictions to the unit that performed them.
A restriction limits what that unit may be issued later in the turn.
Restrictions are only applied when a rule explicitly states that they are applied.
Checking eligibility
A unit cannot be issued a command that would apply a restriction the unit already has, unless a rule explicitly states otherwise.
This rule checks the restrictions the new command would apply, not only the actions the unit would perform.
Rules to remember
- A command token is not itself a restriction unless a rule explicitly states that it is.
- A restriction applies only after the command that created it has resolved, unless a rule explicitly states otherwise.
- A unit cannot be issued a command that would apply a restriction it already has.
- If multiple restrictions apply to a unit, all of them remain active unless a rule removes or overrides them.
- Restrictions do not remove previously resolved effects unless a rule explicitly states that they do.
Applying Restrictions
When a command applies a restriction:
- Resolve the command fully.
- Apply the restriction stated by that command.
- Keep that restriction active until the end of the turn unless another rule explicitly states otherwise.
Restriction Duration
Unless another rule explicitly states otherwise, a restriction remains active until the end of the current turn.
A restriction also ends if:
- a rule removes it
- a rule replaces it
- the restricted unit leaves play, if applicable
Eligibility Interaction
When checking whether a unit may be issued a command:
- Identify all restrictions the new command would apply.
- Compare those restrictions to the unit’s active restrictions.
- If the new command would apply a restriction the unit already has, that command cannot be declared unless a more specific rule explicitly allows it.
- If the restriction check is passed, the command may still be prevented by other normal eligibility rules.
Command-Specific Exceptions
If a command applies no restrictions, existing restrictions do not by themselves prevent that command.
If a command explicitly allows declaration despite an existing restriction, follow that more specific rule.
Overlap and Stacking
If a unit gains multiple restrictions:
- all of those restrictions remain active together
- overlapping prohibitions remain in effect
- one restriction does not cancel another unless a rule explicitly states that it does
Timing
- Restrictions are checked when a command would be declared.
- Restrictions created by a command are normally applied after that command resolves.
- If a rule applies a restriction immediately on declaration, that rule must state this explicitly.
Notes
- The restriction question is: what restrictions would this new command apply?
Example
A player gives an eligible unit the Command Restrictions command. Some commands apply restrictions to the unit that performed them. Once those steps are complete, play continues normally.
Frequently asked questions
- When can I declare Command Restrictions?
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Some commands apply restrictions to the unit that performed them.
- What is the main result of Command Restrictions?
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Some commands place restrictions on a unit after they are completed. These restrictions stop the unit from receiving certain later commands during the same turn.
- What limits should I remember for Command Restrictions?
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Restrictions are only applied when a rule explicitly states that they are applied. Checking eligibility A unit cannot be issued a command that would apply a restriction the unit already has, unless a rule explicitly states otherwise.
- What happens after Command Restrictions is resolved?
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Finish any remaining steps of the current command, attack or timing window, apply the restrictions or lasting effects stated in Command Restrictions, and then continue play.
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