General Rules
Terrain and Scenery
Terrain Terrain is ground-level cover that units can stand on, with each model's base resting on it. Examples include rubble, craters, and the bottom floors of buildings. Scenery Scenery is cover that rises up…
Terrain
Terrain is ground-level cover that units can stand on, with each model's base resting on it.
Examples include rubble, craters, and the bottom floors of buildings.
Scenery
Scenery is cover that rises up from the battlefield and can block movement, block Line of Sight, or create additional floors or levels.
Examples include walls, buildings, and other raised battlefield structures.
Terrain And Scenery Cover
Terrain and scenery may grant Cover when the relevant Cover requirements are met.
Default Cover values are defined by the terrain piece, scenery piece, scenario, table setup, or another rule.
Stable Ground
A model may only be placed where it can stand upright and remain stable.
If a model cannot stand upright where it is placed, it cannot remain in that position.
If a model falls after its unit's command has resolved because the placement was not stable, that model is Stunned and its unit suffers 1 point of damage.
Players cannot intentionally knock over an opponent's models to trigger Stable Ground.
Accidental bumps or nudges do not trigger Stable Ground.
Notes
- Terrain and scenery define battlefield vocabulary only.
- Use
core/cover.mdfor Cover effects. - Use
core/movement.mdfor movement through or over battlefield features. - Use
core/stunned.mdfor Stunned. - Use vehicle terrain rules for vehicle-specific traversal, Cover reduction, collapse, and Crush interactions.
