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Reacting

Description

VoidSiege does not use reactions as a separate rules mechanic.

If a rule lets a command be declared in response to another command or event, it is still treated as a normal command.


Expanded Description

A command may be declared during a unit’s normal activation, or at another time if a rule specifically allows it.

When a command is declared in response to another command, it is called a responding command.

A responding command is declared after the original command is declared.

Unless a rule specifically says otherwise, the original command resolves first. The responding command then resolves afterward using the updated battlefield state.

No command interrupts another command once resolution has begun unless a rule specifically says otherwise.

Older rules, summaries, or examples may use the word reaction. In current VoidSiege rules, treat this as a normal command declared in response.

Some commands are explicit timing exceptions and resolve differently because they must affect an event before it continues. These include Covering Fire, Defend, and Intervene when their own rules allow it.


Example

Player A declares a command.

A rule allows Player B to declare a valid command in response.

Player B declares the responding command.

Unless a rule specifically says otherwise, Player A’s original command resolves first.

After the original command is complete, Player B’s responding command resolves using the updated battlefield state.


FAQ

Q: Are reactions a separate command type?
A: No. VoidSiege does not divide commands into separate types such as reactions or response commands.

Q: What is a responding command?
A: It is a normal command declared in response to another command or event because a rule allows it.

Q: When is a responding command declared?
A: After the original command is declared.

Q: Which command resolves first?
A: The original command resolves first unless a rule specifically says otherwise.

Q: Does the responding command use the original battlefield state?
A: No. It resolves afterward using the updated battlefield state.

Q: Can a command interrupt another command once resolution has begun?
A: No, unless a rule specifically says it can.

Q: What does older text mean when it says reaction?
A: Treat it as a normal command declared in response under the current timing rules.

Q: Are there any timing exceptions?
A: Yes. Some commands, such as Covering Fire, Defend, and Intervene, have explicit timing exceptions in their own rules.

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