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General Rules
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Setup
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Battle Scenarios
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The Turn
- Actions & Commands
- Restrictions
- Move Command
- Shoot Command
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- Run Command
- Advance Command
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- Covering Fire Command
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- Snap Fire Command
- Command Tokens
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- Command Override
- Spoils of War
- End Turn
- Inability to Command
- Turn Structure and Commands
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Movement
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Shooting
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Ranged Weapons
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Damage & Rally
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Cover
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Defend and Ditch
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Close Combat
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Melee Weapon Types
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Vehicles
- Vehicles
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- Vehicle Facing Special Rules
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Multiplayer
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Special Rules
- Agile
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- Borer
- Call of the Masters
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- Horde Rule
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- Pike
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- Ram
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- Recon
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- Rupture (named rule)
- Schism (Host)
- Shock
- Simmer
- Singularity
- Spawn
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- Strider
- Survival (named rule)
- Swarm
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- Ultrasonic
- Un-living Infection
- Unstable Platform
- Vulnerability Analysis
- Will of the Masters
- Wrath of the Masters
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Dispersion
Dispersion weapons use the dispersion template. After declaring the target, place the template over the unit. The template must remain wholly within the range of the weapon and the smallest end should not be further from the firer than the large end. The RoF of a Dispersion weapon does not indicate the number of shots but instead the total number of target locks. Roll dice equal to the Force value for each target lock and assign damage starting from the models in the smallest part of the template.
Example: A Dispersion weapon with Force 4 targets a unit. Roll 4 dice for target locks, and assign any damage caused to the model in the smallest part of the template and proceeding outward.
special_rules, dispersion
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