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General Rules
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Setup
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Battle Scenarios
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The Turn
- Commands
- Restrictions
- Move Command
- Shoot Command
- Defend Command
- Run Command
- Advance Command
- Assault Command
- Ditch Command
- Overrun Command
- Covering Fire Command
- Intervene Command
- Rally Command
- Snap Fire Command
- Command Tokens
- Reacting
- Command Override
- Spoils of War
- End Turn
- Inability to Command
- Turn Structure
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Movement
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Shooting
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Ranged Weapons
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Damage & Rally
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Cover
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Defend and Ditch
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Close Combat
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Melee Weapon Types
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Vehicles
- Vehicles
- Hull
- Facings
- Shield
- System Damage
- Minor Systems
- Major Systems
- Vehicle Hit Points
- Vehicle Field of Fire
- Halo
- (x) Face
- Turret
- Vehicle Actions
- Overcharge
- Overkill
- Ramming Speed
- Vehicles in Melee
- Vehicle Facing Special Rules
- Burst Barrier
- Secondary Shielding
- Shunt Field
- Vehicles in Cover
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Multiplayer
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Special Rules
- Agile
- Armageddon
- Battering Ram
- Blood Craze
- Blood-drunk
- Bombard
- Borer
- Call of the Masters
- Cascade
- Caterpillar
- Cavalry
- Character (named unit)
- Cleave
- Convergence
- Corpse Eater
- Corrosive
- Corruption
- Crush
- Dart
- Dead Hard
- Death Strike
- Defensive
- Detonate
- Dismember
- Dispersion
- Doom
- Drag
- Drill
- Escort (unit name)
- Explosive
- Fissure
- Fizion
- Flying
- Fracture
- Frenzy
- Friendly Friendly Fire
- Guardian (unit name)
- Hidden in Chaos
- High Explosive
- Horde Rule
- Hyper-charge
- Immortal
- Imperfect Host
- Implode
- Inescapable
- Infiltrate
- Interlinked
- Marked
- Mechanized
- Mortar
- Overflow
- Phalanx
- Piercing
- Pike
- Prey on the Weak
- Ram
- Re-enforce
- Recon
- Relentless
- Rupture (named rule)
- Schism (Host)
- Shock
- Simmer
- Singularity
- Spawn
- Stalk
- Stealth
- Strider
- Survival (named rule)
- Swarm
- Toxic
- Trudging
- Ultrasonic
- Un-living Infection
- Unstable Platform
- Vulnerability Analysis
- Will of the Masters
- Wrath of the Masters
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Measurements
Description
Measurements in VoidSiege are used to check distance, range, movement, and whether models are close enough for a rule to affect them.
Expanded Description
All measurements in VoidSiege are given in inches (") or feet (').
When measuring distance, use the shortest distance between the points being measured.
When measuring between models, measure from the closest point of one model to the closest point of the other model.
A model is within range if any part of that model is within the listed distance.
Rules that affect models or units within a certain distance use the shortest valid distance.
When a model moves upward, vertical distance counts toward the total movement distance.
When a model descends, that downward movement does not add to the movement distance unless another rule says otherwise.
When moving a model, measure the full path the model actually travels.
Example
A weapon has a range of 12″.
To check whether the target is in range, measure from the closest point of the attacking model to the closest point of the target model.
If any part of the target model is within 12″, the target is in range.
If the target is more than 12″ away at every point, it is out of range.
FAQ
Q: Do I measure from the base?
A: No. Measure from the closest point of the model unless a rule says otherwise.
Q: Does any part of the model count for range?
A: Yes. If any part of the model is within the listed distance, it is in range.
Q: Do I measure in a straight line?
A: For distance and range, use the shortest distance between the relevant points. For movement, measure the full path the model actually travels.
Q: Does climbing upward count against movement?
A: Yes. Vertical distance counts when a model moves upward.
Q: Does moving downward cost movement?
A: No. Descending does not add to movement distance unless another rule says otherwise.