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General Rules
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Setup
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Battle Scenarios
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The Turn
- Actions & Commands
- Restrictions
- Move Command
- Shoot Command
- Defend Command
- Run Command
- Advance Command
- Assault Command
- Ditch Command
- Overrun Command
- Covering Fire Command
- Intervene Command
- Rally Command
- Snap Fire Command
- Command Tokens
- Reacting to an Activation
- Command Override
- Spoils of War
- End Turn
- Inability to Command
- Turn Structure and Commands
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Movement
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Shooting
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Ranged Weapons
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Damage & Rally
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Cover
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Defend and Ditch
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Close Combat
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Melee Weapon Types
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Vehicles
- Vehicles
- Hull
- Facings
- Shield
- System Damage
- Minor Systems
- Major Systems
- Vehicle Hit Points
- Vehicle Field of Fire
- Halo
- (x) Face
- Turret
- Vehicle Actions
- Overcharge
- Overkill
- Ramming Speed
- Vehicles in Melee
- Vehicle Facing Special Rules
- Burst Barrier
- Secondary Shielding
- Shunt Field
- Vehicles in Cover
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Multiplayer
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Special Rules
- Agile
- Armageddon
- Battering Ram
- Blood Craze
- Blood-drunk
- Bombard
- Borer
- Call of the Masters
- Cascade
- Caterpillar
- Cavalry
- Character (named unit)
- Cleave
- Convergence
- Corpse Eater
- Corrosive
- Corruption
- Crush
- Dart
- Dead Hard
- Death Strike
- Defensive
- Detonate
- Dismember
- Dispersion
- Doom
- Drag
- Drill
- Escort (unit name)
- Explosive
- Fissure
- Fizion
- Flying
- Fracture
- Frenzy
- Friendly Friendly Fire
- Guardian (unit name)
- Hidden in Chaos
- High Explosive
- Horde Rule
- Hyper-charge
- Immortal
- Imperfect Host
- Implode
- Inescapable
- Infiltrate
- Interlinked
- Marked
- Mechanized
- Mortar
- Overflow
- Phalanx
- Piercing
- Pike
- Prey on the Weak
- Ram
- Re-enforce
- Recon
- Relentless
- Rupture (named rule)
- Schism (Host)
- Shock
- Simmer
- Singularity
- Spawn
- Stalk
- Stealth
- Strider
- Survival (named rule)
- Swarm
- Toxic
- Trudging
- Ultrasonic
- Un-living Infection
- Unstable Platform
- Vulnerability Analysis
- Will of the Masters
- Wrath of the Masters
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Infiltrate
During deployment, instead of placing this unit on the battlefield, place a token in contact with your table edge. You may use an activation to move the token up to the move value of this unit directly away from the table edge. When you decide, use a command to place the unit onto the battlefield anywhere within the distance between the token and your table edge. You may then carry out any command you have chosen with this unit. Unless this unit is on the table it cannot carry out any command or be targeted, however, any rules this unit has that affect units within X distance apply to all enemy units within the token distance away from the table edge.
Example: During deployment, place a token 10” from the table edge. On activation, move the token 6”. After the second activation, place the unit within 16” of the table edge and issue a command immediately. When you decide, use a command to place the unit onto the battlefield anywhere within the distance between the token and your table edge. You may then carry out any command you have chosen with this unit. Unless this unit is on the table it cannot carry out any command or be targeted, however, any rules this unit has that affect units within X distance apply to all enemy units within the token distance away from the table edge.
special_rules, infiltrate