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Multiplayer Spoils of War

If a player chooses not to react after being targeted, they take a token from the central pool and hold onto it; this is spoils of war token. Players with this token can still activate units as normal if it is their turn, or they are reacting, by pulling from the central pool. During the turn, if another player chooses not to react, the player with the spoils must either give the token to them or immediately use it. If the chosen command requires a target it must be a unit belonging to the player choosing not to react and their unit may not react against this command.

Example: Player A does not react to being targeted and takes a spoils of war token. Player B then chooses not to react to another action, prompting Player A to either use the token immediately or pass it to Player B. Play continues until all commands are spent and the turn ends in which case the player with the last activation goes first and decides the rotation.

multiplayer, multiplayer_spoils_of_war

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