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General Rules
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Setup
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Battle Scenarios
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The Turn
- Actions & Commands
- Restrictions
- Move Command
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- Covering Fire Command
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Movement
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Shooting
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Ranged Weapons
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Damage & Rally
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Cover
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Defend and Ditch
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Close Combat
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Melee Weapon Types
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Vehicles
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Multiplayer
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Special Rules
- Agile
- Armageddon
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- Blood Craze
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- Borer
- Call of the Masters
- Cascade
- Caterpillar
- Cavalry
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- Survival (named rule)
- Swarm
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- Ultrasonic
- Un-living Infection
- Unstable Platform
- Vulnerability Analysis
- Will of the Masters
- Wrath of the Masters
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Rolling Off
Description
When players are asked to roll off, each involved player rolls 1D6. The highest roll wins.
Expanded Description
If two or more players tie for the highest roll, only those tied players roll again.
Keep rolling between the tied players until there is a single winner.
Example
Two players roll off to decide who goes first.
Player A rolls a 4.
Player B rolls a 6.
Player B wins the roll-off.
If both players had rolled a 6, they would roll again until one player rolled higher than the other.
FAQ
Q: What dice do I roll when rolling off?
A: Each involved player rolls 1D6.
Q: What happens if there is a tie?
A: Only the players tied for the highest roll roll again.
Q: Do players who were not tied for the highest roll keep rolling?
A: No. Once they are no longer tied for the highest roll, they are out of that roll-off.