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Fracture

Results of a 6+ damage roll cause an explosion. Place the explosive template over the closest enemy model in the target and roll 1 die against all models partially under the template as damage. If the weapon has an RoF/Att of 2 or more, resolve each explosion separately. These explosions cannot themselves cause other explosions.

Example: A Fracture weapon with RoF 2 causes a 6+ damage roll twice. Place two explosion templates, resolving damage separately for each.

special_rules, fracture

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