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Scenario 2: Raid and Repeat

Table Setup

Begin by following the steps in the setup section. After rolling off to decide who goes first, each player places a token within 8” of their table edge to represent objectives.

Unit Setup

Battle Formations: The player that was chosen to go first places their units on the battlefield. Models must be placed within 2” of at least 1 other model from their unit, and all units must be placed over 2” from each other. Once they have placed all their units, the opposing player places theirs. All units must be placed wholly within 12” of the controlling player’s table edge.

Scout and Secure: At the beginning of every turn players spend threat points to deploy units. To deploy a uni,t discard threat points equal to the unit cost and place a single model from the unit onto your table edge. Your opponent cannot select this model as a target. Once its controlling player has moved it, they place all other models within 2”. The unit then continues as normal.

Special Rules

All-out War: At the end of the turn, players are refunded the threat points of any units they have lost, minus 1.

Raid: Players must activate a unit within 3” of the objective token inside their opponent’s deployment zone to gain a victory point. Once the activation is concluded, the unit must be redeployed in your deployment zone.

Victory Conditions

Take and Hold: The first Player to gain 3 Victory Points wins the game.

Annihilation: If your opponent no longer has any Models on the table to assign a Command to you automatically win.

scenario, raid_and_repeat

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