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Scenario 6: Citadel Clash

Table Setup

Begin by following the steps in the setup section. After rolling off to decide who goes first, place six tokens. Each player may place three tokens within 12” of their table edge. Place these at least 6” away from any other Token.

Unit Setup

Battle Formations: The player that was chosen to go first places their units on the battlefield. Models must be placed within 2” of at least 1 other model from their unit and all units must be placed over 2” from each other. Once they have placed all their units, the opposing player places theirs. All units must be placed wholly within 12” of the controlling players table edge.

Scout and Secure: At the beginning of every turn players spend threat points to deploy units. To deploy a unit discard threat points equal to the unit cost and place a single model from the unit onto your table edge. Your opponent cannot select this model as a target. Once its controlling player has moved it, they place all other models within 2”. The unit then continues as normal.

Special Rules

Hold the line: At the end of the game, you gain one victory point for every objective you have models within 3” of within 12” of your table edge. You earn two victory points for any objective you have models within 3” of within 12” of your opponent’s table edge.

Reinforced Defenses: Units within 3” of an objective are granted a cover bonus of 3 and can only be charged with the move command.

Victory Conditions

Outlast your enemy: At the end of turn 5, the player with the most victory points wins.

Annihilation: If your opponent no longer has any Models on the table to assign a Command to you automatically win.

scenario, citadel_clash

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