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End Turn

End Turn

Description

A turn ends when all Command Points have been spent or no further commands can be issued.

When this happens, resolve the end step.


Expanded Description

The end step happens after the activation loop is complete.

The activation loop ends when all Command Points have been spent or when no further commands can be issued.

During the end step:

  1. Resolve end-of-turn effects.
  2. Collect Command Tokens.
  3. End the turn.

Unless a scenario or rule specifically says otherwise, this is the normal way a turn ends.


Example

Both players have used their available Command Points.

No further commands can be issued.

The players now resolve any end-of-turn effects.

After that, Command Tokens are collected and the turn ends.


FAQ

Q: When does a turn end?
A: A turn ends when all Command Points have been spent or no further commands can be issued.

Q: What happens during the end step?
A: Resolve end-of-turn effects, collect Command Tokens, then end the turn.

Q: Do Command Tokens stay on units after the turn ends?
A: No. Command Tokens are collected during the end step.

Q: Can a scenario change how the turn ends?
A: Yes. A scenario or rule can change the normal turn sequence if it specifically says so.

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