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General Rules
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Setup
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Battle Scenarios
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The Turn
- Commands
- Restrictions
- Move Command
- Shoot Command
- Defend Command
- Run Command
- Advance Command
- Assault Command
- Ditch Command
- Overrun Command
- Covering Fire Command
- Intervene Command
- Rally Command
- Snap Fire Command
- Command Tokens
- Reacting
- Command Override
- Spoils of War
- End Turn
- Inability to Command
- Turn Structure
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Movement
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Shooting
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Ranged Weapons
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Damage & Rally
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Cover
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Defend and Ditch
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Close Combat
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Melee Weapon Types
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Vehicles
- Vehicles
- Hull
- Facings
- Shield
- System Damage
- Minor Systems
- Major Systems
- Vehicle Hit Points
- Vehicle Field of Fire
- Halo
- (x) Face
- Turret
- Vehicle Actions
- Overcharge
- Overkill
- Ramming Speed
- Vehicles in Melee
- Vehicle Facing Special Rules
- Burst Barrier
- Secondary Shielding
- Shunt Field
- Vehicles in Cover
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Multiplayer
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Special Rules
- Agile
- Armageddon
- Battering Ram
- Blood Craze
- Blood-drunk
- Bombard
- Borer
- Call of the Masters
- Cascade
- Caterpillar
- Cavalry
- Character (named unit)
- Cleave
- Convergence
- Corpse Eater
- Corrosive
- Corruption
- Crush
- Dart
- Dead Hard
- Death Strike
- Defensive
- Detonate
- Dismember
- Dispersion
- Doom
- Drag
- Drill
- Escort (unit name)
- Explosive
- Fissure
- Fizion
- Flying
- Fracture
- Frenzy
- Friendly Friendly Fire
- Guardian (unit name)
- Hidden in Chaos
- High Explosive
- Horde Rule
- Hyper-charge
- Immortal
- Imperfect Host
- Implode
- Inescapable
- Infiltrate
- Interlinked
- Marked
- Mechanized
- Mortar
- Overflow
- Phalanx
- Piercing
- Pike
- Prey on the Weak
- Ram
- Re-enforce
- Recon
- Relentless
- Rupture (named rule)
- Schism (Host)
- Shock
- Simmer
- Singularity
- Spawn
- Stalk
- Stealth
- Strider
- Survival (named rule)
- Swarm
- Toxic
- Trudging
- Ultrasonic
- Un-living Infection
- Unstable Platform
- Vulnerability Analysis
- Will of the Masters
- Wrath of the Masters
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Templates
Description
Templates are used to work out which models are affected by an area effect.
They are placed when a rule or weapon effect tells you to use one.
Expanded Description
Some effects in VoidSiege affect an area instead of only one model. These effects use a template.
There are three template types:
| Template | Size |
|---|---|
| Explosive | 3″ blast template |
| High Explosive | 5″ blast template |
| Dispersion | 8″ teardrop template |
When a template is placed, every model within or under that template is affected, unless the rule that placed the template says otherwise.
Effects are resolved individually for each affected model unless another rule says otherwise.
The rule or weapon effect that creates the template tells you how to place it.
Example
A weapon uses the Explosive rule.
That weapon places a 3″ blast template as described by its rule.
Every model within or under that template is affected.
Each affected model then resolves the effect individually.
FAQ
Q: What are templates used for?
A: Templates are used to determine which models are affected by an area effect.
Q: Which models are affected by a template?
A: All models within or under the template are affected, unless the rule that placed the template says otherwise.
Q: Do affected models resolve the effect together or separately?
A: Resolve the effect individually for each affected model unless another rule says otherwise.
Q: Who decides where the template is placed?
A: The rule or weapon effect that generated the template tells you how it is placed.
Q: What template does Explosive use?
A: Explosive uses a 3″ blast template.
Q: What template does High Explosive use?
A: High Explosive uses a 5″ blast template.
Q: What template does Dispersion use?
A: Dispersion uses an 8″ teardrop template.