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Snap Fire Command

This command allows a unit to use the shoot command even if it has the Shoot restriction, but the rate of fire (RoF) values of any weapon it uses becomes 1, and they only successfully target lock on the roll of a 1. Snap fire is the only command that can be used to react to a Move, Run, or Overrun command but must be declared immediately before any models move. A unit can always use snap fire regardless of restrictions.

Example: A unit targeted by a Move command reacts with Snap Fire, rolling 1 die per weapon. It successfully locks on with a roll of 1, inflicting damage before the enemy moves.

the_turn, snap_fire

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