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Actions & Commands

VoidSiege revolves around issuing commands to your units using command points. Each command represents a specific type of battlefield action, and once issued, it imposes restrictions on what the unit can do later in the turn.

Units follow only one command at a time.

Command Timing Sequence:

1. Declare the Command

2. The controlling player announces the command (e.g., Move, Shoot, Ditch).

3. A command token is placed beside the unit.

No effects, movement, or rolls occur yet.

The opposing player may issue a single valid command in response.

The response costs a command point.

It must follow standard targeting and restriction rules.

A response must target the unit that triggered it, if applicable.

4. Resolve Commands

  • Resolve movement

The original command resolves movement.

Then, the opponent’s response resolves its movement (if applicable)

Movement always resolves first. No command interrupts another. There are no chained responses or interrupts.

  • Resolve Shooting

Shooting can be responded to with another shooting attack, resolved simultaneously.

The original command can cause Critical Damage before the opponent responds

Actions, Commands, Turn

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