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Scenario 4: The Wall

Table Setup

Begin by following the steps in the setup section. After rolling off to decide who goes first, place four tokens. Place these tokens 12” away from the table edge of the player that won the roll-off consulting the diagram. This player is the defender. The opposing player is the attacker.

Unit Setup

Battle Formations: The player that was chosen to go first places their units on the battlefield. Models must be placed within 2” of at least 1 other model from their unit and all units must be placed over 2” from each other. Once they have placed all their units, the opposing player places theirs. All units must be placed wholly within 12” of the controlling players table edge.

Scout and Secure: At the beginning of every turn players spend threat points to deploy units. To deploy a unit discard threat points equal to the unit cost and place a single model from the unit onto your table edge. Your opponent cannot select this model as a target. Once its controlling player has moved it, they place all other models within 2”. The unit then continues as normal.

Special Rules

Defend at all Costs: While the defending player has units within 3” of every objective, they gain one victory point at the end of every turn. If at the end of any turn they do not have a unit within 3” of any objective, the opposing player steals a victory point from them. If the opposing player has any units within 3” of any objective, they gain a victory point at the end of the turn.

Reinforced Defenses: Units within 3” of an objective are granted a cover bonus of ,3 and attackers can only charge them with the Move Command.

Victory Conditions

Outlast your enemy: At the end of turn 5, the player with the most victory points wins.

Annihilation: If your opponent no longer has any Models on the table to assign a Command to you automatically win.

scenario, the_wall

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