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Scenario 1: King of the Castle

Table Setup

Begin by following the steps in the setup section. After rolling off to decide who goes first, place one token in the center of the table.

Unit Setup

Scout and Secure: At the beginning of every turn players spend threat points to deploy units. To deploy a unit discard threat points equal to the unit cost and place a single model from the unit onto your table edge. Your opponent cannot select this model as a target. Once its controlling player has moved it, they place all other models within 2”. The unit then continues as normal.

Special Rules

Front-line Assault: At the start of every turn, both players are awarded threat points to spend on units from their chosen army until turn 5 (see Front-line Assault Scaling). After turn 4, no more threat points are awarded or spent. The number of threat points awarded each turn does not carry over to subsequent turns.

Limited Support: Limited Support: Any player that controls an objective is no longer able to spend threat points at the beginning of the turn or use the rally command.

Objectives: At the end of every turn except turn one, any player with a model within 3” of an objective that has no enemy model within 2” gains a victory point.

Victory Conditions

Take and Hold: The first player to gain 5 victory points wins the game.

Annihilation: If your opponent no longer has any models on the table to assign a command to you, automatically win.

scenario, king_of_the_castle

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